Estrid, the Masked costs {1}{G}{W}{U} and is a Legendary Planeswalker that can be your commander. Its +2 untaps each enchanted permanent you control, its -1 creates a white Aura enchantment token named Mask with umbra armor attached to another target permanent, and its -7 mills seven cards and returns non-Aura enchantments, then Auras, from your graveyard to the battlefield. Enchanted lands untap for more mana, and every Mask protects a permanent.
The precon already has the Aura ramp and the enchantment-draw engines, including Fertile Ground, Wild Growth, Estrid's Invocation, Eidolon of Blossoms and Enchantress's Presence. Each swap below pairs a cut with an add, and every card is scored with the same numbers the Oracle uses to build decks: synergy and inclusion from the Estrid decks, plus lift, which shows how much more often a card turns up in Estrid decks than in decks that could play it.
Looking for the unmodified list first? Read the Adaptive Enchantment precon guide.
What is holding the deck back
Not enough enchantment-draw creatures
Mesa Enchantress, Satyr Enchanter, Archon of Sun's Grace, Entity Tracker and Jukai Naturalist all draw a card or make a token whenever you cast an enchantment. They are among the top-scoring cards the precon leaves out.
Vows and situational enchantments outside the lists
Dictate of Kruphix, Eel Umbra, Epic Proportions, Ever-Watching Threshold, Finest Hour, Ground Seal, Righteous Authority, Soul Snare, Vow of Flight and Vow of Wildness are not cards Estrid decks usually play.
Cards outside the lists
Boon Satyr and Dismantling Blow are not cards Estrid either decks usually play.
The 12 swaps
Each pair shows the numbers for the card coming out and the card going in. Click a card image to zoom.

Dictate of Kruphix is a three-mana enchantment with flash that gives every player an extra card each draw step. It is not a card Estrid decks usually play.
Mesa Enchantress is a 0/2 Human Druid for {1}{W}{W}. Whenever you cast an enchantment spell, you may draw a card. A three-drop that draws a card from each enchantment in a deck of 25.

Eel Umbra is a two-mana Aura with flash and umbra armor. It is not a card Estrid decks usually play.
Satyr Enchanter is a 2/2 Satyr Druid for {1}{G}{W}. Whenever you cast an enchantment spell, you draw a card. A three-drop that draws a card from every enchantment, with no 'may'.

Epic Proportions is a six-mana Aura with flash that gives +5/+5. It is not a card Estrid decks usually play.
Archon of Sun's Grace is a 3/4 Archon for {2}{W}{W} with flying and lifelink. Pegasus creatures you control have lifelink, and constellation: whenever an enchantment you control enters, you create a 2/2 white Pegasus creature token with flying. A four-drop that makes a flyer from every enchantment.

Ever-Watching Threshold is a three-mana enchantment that draws when opponents attack you. It is not a card Estrid decks usually play.
Entity Tracker is a 2/3 Human Scout for {2}{U} with flash. Eerie: whenever an enchantment you control enters, and whenever you fully unlock a Room, you draw a card. A three-drop that draws a card whenever an enchantment, including Estrid's Mask, enters.

Finest Hour is a five-mana enchantment that adds a combat phase to a lone attacker. It is not a card Estrid decks usually play.
Jukai Naturalist is a 2/2 Human Monk Enchantment Creature for {G}{W} with lifelink. Enchantment spells you cast cost {1} less. A two-drop that is an enchantment itself and makes the rest of the deck cheaper.

Ground Seal is a two-mana enchantment that draws a card and stops graveyard targeting. It is not a card Estrid decks usually play.
Abundant Growth is an Aura for {G}. When it enters you draw a card, and the enchanted land taps for one mana of any color. A one-mana Aura that draws a card and fixes, which Estrid's +2 untaps.

Righteous Authority is a five-mana Aura that grows with cards in hand and draws an extra card for its controller. It is not a card Estrid decks usually play.
Buried in the Garden is an Aura for {2}{G}{W}. When it enters, it exiles target nonland permanent you don't control until it leaves the battlefield, and enchanted land adds one additional mana of any color. A four-mana Aura that removes a permanent and ramps.

Soul Snare is a one-mana enchantment that exiles an attacker for {W}. It is not a card Estrid decks usually play.
Ethereal Armor is an Aura for {W}. Enchanted creature gets +1/+1 for each enchantment you control and has first strike. A one-mana Aura that is huge in a deck of 25 enchantments.

Vow of Flight is a three-mana Aura that gives +2/+2 and flying. It is not a card Estrid decks usually play.
Destiny Spinner is a 2/3 Human Enchantment Creature for {1}{G}. Creature and enchantment spells you cast can't be countered, and for {3}{G} target land becomes an X/X Elemental with trample and haste until end of turn, where X is the number of enchantments you control. A two-drop that protects your spells and makes a land a huge attacker.

Vow of Wildness is a three-mana Aura that gives +3/+3 and trample. It is not a card Estrid decks usually play.
Wolfwillow Haven is an Aura for {1}{G}. Enchanted land adds an additional {G} when tapped, and for {4}{G} and a sacrifice you create a 2/2 Wolf during your turn. A two-mana Aura that ramps and later becomes a Wolf.

Dismantling Blow is a three-mana instant that destroys an artifact or enchantment. It is not a card Estrid decks usually play.
Calix, Destiny's Hand is a {2}{G}{W} planeswalker. Its +1 looks at the top four cards and may put an enchantment from among them into your hand, its -3 exiles target creature or enchantment you don't control until a target enchantment you control leaves the battlefield, and its -7 returns all enchantment cards from your graveyard. A four-mana planeswalker that finds enchantments and removes a threat.

Boon Satyr is a three-mana 4/2 with flash that bestows +4/+2. It is not a card Estrid decks usually play.
Yenna, Redtooth Regent is a 4/4 Legendary Elf Noble for {2}{G}{W}. For {2} and a tap, as a sorcery, you choose target enchantment you control that doesn't have the same name as another permanent you control and create a token copy of it, and if the token is an Aura you untap Yenna and scry 2. A four-drop that copies your best enchantment each turn.
The full swap list
Cut
- Dictate of Kruphix
- Eel Umbra
- Epic Proportions
- Ever-Watching Threshold
- Finest Hour
- Ground Seal
- Righteous Authority
- Soul Snare
- Vow of Flight
- Vow of Wildness
- Dismantling Blow
- Boon Satyr
Add
- Mesa Enchantress
- Satyr Enchanter
- Archon of Sun's Grace
- Entity Tracker
- Jukai Naturalist
- Abundant Growth
- Buried in the Garden
- Ethereal Armor
- Destiny Spinner
- Wolfwillow Haven
- Calix, Destiny's Hand
- Yenna, Redtooth Regent
What to keep
These cards are doing the deck's heavy lifting. Do not cut them.
- Fertile Ground$0.27
Played in 82% of Estrid decks. Makes a land tap for an additional mana of any color. - Wild Growth$0.37
Played in 80% of Estrid decks. Makes a land tap for an additional {G}. - Estrid's Invocation$0.38
Played in 71% of Estrid decks. Copies an enchantment you control and can reset itself each upkeep. - Eidolon of Blossoms$1.82
Played in 71% of Estrid decks. Draws a card whenever it or another enchantment enters. - Enchantress's Presence$1.02
Played in 70% of Estrid decks. Draws a card whenever you cast an enchantment spell.
If you want to spend more
These are strong but sit outside a budget upgrade. Prices are the cheapest paper printing.
- Sythis, Harvest's Hand$1.84
A two-mana enchantment creature that gains 1 life and draws a card whenever you cast an enchantment spell. It costs more than a budget upgrade should. - Sterling Grove$4.46
A two-mana enchantment that gives your other enchantments shroud and can tutor for an enchantment. It costs more than a budget upgrade should.
Adaptive Enchantment already has the Aura ramp, the enchantment-draw engines and Estrid's untap. The upgrade is cheap enchantment creatures that draw cards, in place of Vows and situational enchantments that Estrid decks leave out. These twelve swaps cost about $7 in total.
Want a full 100-card list built around Estrid, the Masked from today's data?
Build with The Oracle →Frequently asked questions
What are the best upgrades for the Adaptive Enchantment precon?
Using data from 4,531 Estrid decks, the highest-scoring additions are Mesa Enchantress (for Dictate of Kruphix), Abundant Growth (for Ground Seal) and Destiny Spinner (for Vow of Flight). The full list has 12 swaps, each scored with synergy, inclusion and lift.
How much does it cost to upgrade Adaptive Enchantment?
All 12 swaps cost about $7.46 at the cheapest paper printings (TCGplayer market prices via Scryfall, 2026-10-28). If you want to spend more, the guide also covers Sythis, Harvest's Hand ($1.84) and Sterling Grove ($4.46).
What should I cut from Adaptive Enchantment?
The weakest cards for this commander are Dictate of Kruphix, Eel Umbra and Epic Proportions. The guide explains the reason for every cut, and swaps each one for a card that scores higher.
Which cards should I keep in Adaptive Enchantment?
Keep Fertile Ground, Wild Growth, Estrid's Invocation, Eidolon of Blossoms and Enchantress's Presence. These are the cards doing the deck's heavy lifting.
What does Estrid do?
Estrid, the Masked costs {1}{G}{W}{U} and is a Legendary Planeswalker that can be your commander. Its +2 untaps each enchanted permanent you control, its -1 creates a white Aura enchantment token named Mask with umbra armor attached to another target permanent, and its -7 mills seven cards and returns non-Aura enchantments, then Auras, from your graveyard to the battlefield. Enchanted lands untap for more mana, and every Mask protects a permanent.
More Commander 2018 upgrade guides
How the numbers work
Inclusion is the share of Estrid, the Masked decks (4,531 of them when this was written, 2026-10-28) that play the card. Synergy is how much more often they play it than other decks in the same colours. Oracle score is synergy × 0.6 plus inclusion × 0.4, the same blend The Oracle uses to rank cards for a deck. Lift compares how often the card appears in these decks with how often it could, capped at 8× here; it is shown for context and does not change the score.
Two cautions. Players who run the precon unmodified count as Estrid decks, which flatters every card the precon contains. Lift is high for many enchantment cards because few decks play them outside an enchantress deck, so use lift to compare cards, not to judge one in isolation. A card the commander's decks do not usually play counts as 0 in the average score. Prices are the cheapest non-foil paper printing on TCGplayer (via Scryfall), in USD, and move daily.











