Yuma, Proud Protector costs {5}{R}{G}{W}, minus {1} for each land card in your graveyard. Whenever Yuma enters or attacks you may sacrifice a land and draw a card, and whenever a Desert card is put into your graveyard from anywhere you create a 4/2 Plant Warrior with reach. Every land you put in the graveyard is a card or a creature, and the deck wants to put them back.

The precon already has the Desert makers and the recursion, including Dune Chanter, Hazezon, Shaper of Sand and Ramunap Excavator. Each swap below pairs a cut with an add, and every card is scored with the same numbers the Oracle uses to build decks: synergy and inclusion from the Yuma decks, plus lift, which shows how much more often a card turns up in Yuma decks than in decks that could play it.

Looking for the unmodified list first? Read the Desert Bloom precon guide.

14
Swaps
$30.65
Cost of the adds
40→40
Lands
18→41
Avg Oracle score

What is holding the deck back

Not enough ways to bring lands back

Desert Warfare, Aftermath Analyst, Splendid Reclamation, Conduit of Worlds and Undergrowth Recon all return lands from the graveyard, and Yuma and Titania put them there. They are among the top-scoring cards the precon leaves out.

Few cards that sacrifice lands

Zuran Orb, Nahiri's Lithoforming and Worldsoul's Rage turn lands into life, cards or damage, and every land that goes to the graveyard is a Plant Warrior for Yuma.

Cards that do little for lands

Angel of the Ruins, Genesis Hydra, Scaretiller, Skullwinder and Unholy Heat are each played in about one Yuma deck in six or fewer.

The 14 swaps

Each pair shows the numbers for the card coming out and the card going in. Click a card image to zoom.

Swap 1 of 14
Angel of the Ruins
Cut
Angel of the Ruins
Artifact Creature — Angel · 5WW
Inclusion11%
Synergy10%
Lift8.0×+
Oracle score 11
Desert Warfare
Add
Desert Warfare
Enchantment · 3G
Inclusion59%
Synergy56%
Lift8.0×+
Oracle score 57

Angel of the Ruins is a seven-mana flier that exiles two artifacts or enchantments. It is played in about one Yuma deck in nine.

Desert Warfare costs {3}{G}. Whenever you sacrifice a Desert or a Desert card is put into your graveyard from your hand or library, you put it onto the battlefield at the beginning of your next end step, and at the beginning of combat with five or more Deserts you create that many Sand Warriors with haste. With Dune Chanter every land is a Desert. It is the highest-scoring card the precon leaves out.

Swap 2 of 14
Genesis Hydra
Cut
Genesis Hydra
Creature — Plant Hydra · XGG
Inclusion13%
Synergy12%
Lift8.0×+
Oracle score 12
Aftermath Analyst
Add
Aftermath Analyst
Creature — Elf Detective · 1G
Inclusion55%
Synergy53%
Lift8.0×+
Oracle score 54

Genesis Hydra is an X spell that puts a nonland permanent from the top of the library onto the battlefield. It is played in about one Yuma deck in eight.

Aftermath Analyst is a 1/3 Elf Detective for {1}{G}. It mills three cards when it enters, and for {3}{G} and a sacrifice it returns every land card in your graveyard to the battlefield tapped. A two-drop that fills the graveyard and then empties it.

Swap 3 of 14
Scaretiller
Cut
Scaretiller
Artifact Creature — Scarecrow · 4
Inclusion13%
Synergy12%
Lift8.0×+
Oracle score 12
Splendid Reclamation
Add
Splendid Reclamation
Sorcery · 3G
Inclusion42%
Synergy40%
Lift8.0×+
Oracle score 41

Scaretiller is a four-mana 1/4 that returns a land when it becomes tapped. It is played in about one Yuma deck in eight.

Splendid Reclamation costs {3}{G} and returns every land card in your graveyard to the battlefield tapped. Yuma's discount fills the graveyard, and this brings them all back at once.

Swap 4 of 14
Skullwinder
Cut
Skullwinder
Creature — Snake · 2G
Inclusion15%
Synergy14%
Lift8.0×+
Oracle score 15
Conduit of Worlds
Add
Conduit of Worlds
Artifact · 2GG
Inclusion42%
Synergy39%
Lift8.0×+
Oracle score 40

Skullwinder is a 1/3 deathtouch for {2}{G} that gives an opponent a card back from their graveyard too. It is played in about one Yuma deck in seven.

Conduit of Worlds costs {2}{G}{G}. You may play lands from your graveyard, and for {T} you may cast a nonland permanent card from your graveyard if you have not cast a spell this turn. Another source of land recursion, plus a way to recast creatures.

Swap 5 of 14
Unholy Heat
Cut
Unholy Heat
Instant · R
Inclusion16%
Synergy16%
Lift8.0×+
Oracle score 16
Worldsoul's Rage
Add
Worldsoul's Rage
Sorcery · XRG
Inclusion30%
Synergy29%
Lift8.0×+
Oracle score 29

Unholy Heat deals 2 damage for {R}, or 6 with delirium. It is played in about one Yuma deck in six.

Worldsoul's Rage costs {X}{R}{G}: it deals X damage to any target, and puts up to X land cards from your hand and graveyard onto the battlefield tapped. A removal spell that is also a land recursion spell.

Swap 6 of 14
Marshal's Anthem
Cut
Marshal's Anthem
Enchantment · 2WW
Inclusion17%
Synergy16%
Lift8.0×+
Oracle score 16
Nahiri's Lithoforming
Add
Nahiri's Lithoforming
Sorcery · XRR
Inclusion43%
Synergy40%
Lift8.0×+
Oracle score 41

Marshal's Anthem gives your creatures +1/+1 and returns creatures with multikicker. It is played in about one Yuma deck in six.

Nahiri's Lithoforming costs {X}{R}{R}: you sacrifice X lands, draw a card for each, and may play X additional lands this turn. Every sacrificed land is a card, a Plant Warrior from Yuma, and a land back in play.

Swap 7 of 14
Descend upon the Sinful
Cut
Descend upon the Sinful
Sorcery · 4WW
Inclusion19%
Synergy18%
Lift8.0×+
Oracle score 18
Zuran Orb
Add
Zuran Orb
Artifact · 0
Inclusion59%
Synergy52%
Lift8.0×+
Oracle score 55

Descend upon the Sinful is a six-mana sweeper that exiles every creature, including your Plant Warriors. It is played in about one Yuma deck in five.

Zuran Orb is a free artifact: sacrifice a land and you gain 2 life. A way to put lands in the graveyard at no mana, which makes Yuma cheaper and creates Plant Warriors.

Swap 8 of 14
Nantuko Cultivator
Cut
Nantuko Cultivator
Creature — Insect Druid · 3G
Inclusion19%
Synergy19%
Lift8.0×+
Oracle score 19
Undergrowth Recon
Add
Undergrowth Recon
Enchantment · 1GG
Inclusion26%
Synergy25%
Lift8.0×+
Oracle score 26

Nantuko Cultivator is a 2/2 for {3}{G} that discards lands for counters and cards. It is played in about one Yuma deck in five.

Undergrowth Recon costs {1}{G}{G} and returns a land from your graveyard to the battlefield tapped at the beginning of each upkeep. A land comes back every turn, so every land you sacrifice is a land you keep.

Swap 9 of 14
Angel of Indemnity
Cut
Angel of Indemnity
Creature — Angel Warrior · 5W
Inclusion23%
Synergy22%
Lift8.0×+
Oracle score 22
Rampaging Baloths
Add
Rampaging Baloths
Creature — Beast · 4GG
Inclusion28%
Synergy23%
Lift6.0×
Oracle score 25

Angel of Indemnity is a 5/5 flying lifelink Angel for {5}{W} that returns a cheap permanent. It is played in about one Yuma deck in four.

Rampaging Baloths is a 6/6 trampler for {4}{G}{G}. Whenever a land enters under your control you create a 4/4 Beast. With land recursion every land drop is a Beast.

Swap 10 of 14
Electric Revelation
Cut
Electric Revelation
Instant · 2R
Inclusion25%
Synergy25%
Lift8.0×+
Oracle score 25
Felidar Retreat
Add
Felidar Retreat
Enchantment · 3W
Inclusion38%
Synergy22%
Lift2.4×
Oracle score 28

Electric Revelation is an instant that discards a card to draw two, with flashback. It is played in about one Yuma deck in four.

Felidar Retreat costs {3}{W}. Whenever a land enters under your control you choose one: create a 2/2 Cat Beast, or put a +1/+1 counter on each creature you control and give them vigilance until end of turn. Another landfall payoff, in the one colour that needs it.

Swap 11 of 14
Sunscorched Divide
Cut
Sunscorched Divide
Land
Inclusion31%
Synergy22%
Lift3.4×
Oracle score 26
Arid Archway
Add
Arid Archway
Land — Desert
Inclusion58%
Synergy55%
Lift8.0×+
Oracle score 56

Sunscorched Divide is a land that costs {1} and a tap to add {R}{W}. It is played in about one Yuma deck in three.

Arid Archway is a Desert land that enters tapped and returns a land you control to your hand, and taps for {C}{C}. It surveils if the land it returned was another Desert, and the returned land can be played again later, which is another landfall trigger.

Swap 12 of 14
Swiftfoot Boots
Cut
Swiftfoot Boots
Artifact — Equipment · 2
Inclusion36%
Synergy9%
Lift1.3×
Oracle score 19
Spelunking
Add
Spelunking
Enchantment · 2G
Inclusion46%
Synergy42%
Lift8.0×+
Oracle score 43

Swiftfoot Boots is a two-mana Equipment that gives hexproof and haste. It is played in about one Yuma deck in three, and does nothing for lands.

Spelunking costs {2}{G}. When it enters you draw a card, then may put a land from your hand onto the battlefield, and your lands enter untapped. A land drop that replaces itself, and every land you put in the graveyard still makes a Plant Warrior.

Swap 13 of 14
Elvish Rejuvenator
Cut
Elvish Rejuvenator
Creature — Elf Druid · 2G
Inclusion20%
Synergy19%
Lift8.0×+
Oracle score 20
Azusa, Lost but Seeking
Add
Azusa, Lost but Seeking
Legendary Creature — Human Monk · 2G
Inclusion45%
Synergy40%
Lift8.0×+
Oracle score 42

Elvish Rejuvenator is a 1/1 for {2}{G} that puts a land from the top five onto the battlefield. It is played in about one Yuma deck in five.

Azusa, Lost but Seeking is a 1/2 Human Monk for {2}{G}. You may play two additional lands on each of your turns. Three land drops a turn, and each one is a landfall trigger.

Swap 14 of 14
Eccentric Farmer
Cut
Eccentric Farmer
Creature — Human Peasant · 2G
Inclusion24%
Synergy23%
Lift8.0×+
Oracle score 24
Life from the Loam
Add
Life from the Loam
Sorcery · 1G
Inclusion42%
Synergy41%
Lift8.0×+
Oracle score 42

Eccentric Farmer is a 2/3 for {2}{G} that mills three and returns a land to your hand. It is played in about one Yuma deck in four.

Life from the Loam costs {1}{G}. You return up to three land cards from your graveyard to your hand, and it has dredge 3, so you can replay it every turn. Lands in the graveyard are the fuel for Yuma, Titania and Desert Warfare, and this brings them all back.

The full swap list

Cut

  • Angel of the Ruins
  • Genesis Hydra
  • Scaretiller
  • Skullwinder
  • Unholy Heat
  • Marshal's Anthem
  • Descend upon the Sinful
  • Nantuko Cultivator
  • Angel of Indemnity
  • Electric Revelation
  • Sunscorched Divide
  • Swiftfoot Boots
  • Elvish Rejuvenator
  • Eccentric Farmer

Add

  • Desert Warfare
  • Aftermath Analyst
  • Splendid Reclamation
  • Conduit of Worlds
  • Worldsoul's Rage
  • Nahiri's Lithoforming
  • Zuran Orb
  • Undergrowth Recon
  • Rampaging Baloths
  • Felidar Retreat
  • Arid Archway
  • Spelunking
  • Azusa, Lost but Seeking
  • Life from the Loam

What to keep

These cards are doing the deck's heavy lifting. Do not cut them.

If you want to spend more

These are strong but sit outside a budget upgrade. Prices are the cheapest paper printing.

The verdict

Desert Bloom already has the Desert payoffs and the recursion. The upgrade is cheap ways to put lands in the graveyard and bring them back, in place of sweepers, white fillers and cards that do little for a lands deck. These fourteen swaps cost about $31 in total.

Want a full 100-card list built around Yuma, Proud Protector from today's data?

Build with The Oracle →

Frequently asked questions

What are the best upgrades for the Desert Bloom precon?

Using data from 7,615 Yuma decks, the highest-scoring additions are Desert Warfare (for Angel of the Ruins), Arid Archway (for Sunscorched Divide) and Zuran Orb (for Descend upon the Sinful). The full list has 14 swaps, each scored with synergy, inclusion and lift.

How much does it cost to upgrade Desert Bloom?

All 14 swaps cost about $30.65 at the cheapest paper printings (TCGplayer market prices via Scryfall, 2026-10-27). If you want to spend more, the guide also covers Six ($5.12).

What should I cut from Desert Bloom?

The weakest cards for this commander are Angel of the Ruins, Genesis Hydra and Scaretiller. The guide explains the reason for every cut, and swaps each one for a card that scores higher.

Which cards should I keep in Desert Bloom?

Keep Dune Chanter, Hazezon, Shaper of Sand, Ramunap Excavator, Titania, Protector of Argoth and Avenger of Zendikar. These are the cards doing the deck's heavy lifting.

What does Yuma do?

Yuma, Proud Protector costs {5}{R}{G}{W}, minus {1} for each land card in your graveyard. Whenever Yuma enters or attacks you may sacrifice a land and draw a card, and whenever a Desert card is put into your graveyard from anywhere you create a 4/2 Plant Warrior with reach. Every land you put in the graveyard is a card or a creature, and the deck wants to put them back.

More Outlaws of Thunder Junction Commander upgrade guides

All precon upgrade guides

How the numbers work

Inclusion is the share of Yuma, Proud Protector decks (7,615 of them when this was written, 2026-10-27) that play the card. Synergy is how much more often they play it than other decks in the same colours. Oracle score is synergy × 0.6 plus inclusion × 0.4, the same blend The Oracle uses to rank cards for a deck. Lift compares how often the card appears in these decks with how often it could, capped at 8× here; it is shown for context and does not change the score.

Two cautions. Players who run the precon unmodified count as Yuma decks, which flatters every card the precon contains. Lift is high for many land recursion cards because few decks play them outside a lands deck, so use lift to compare cards, not to judge one in isolation. Prices are the cheapest non-foil paper printing on TCGplayer (via Scryfall), in USD, and move daily.