Worf, Defiant Commander is a 3/4 for {2}{R}{W}{B}. When Worf enters, you create a 2/1 red Klingon Warrior creature token with haste. Battlefront: whenever you attack, you exile the top X cards of your library, where X is the number of opponents you attacked this turn, and you may play those cards until the end of your next turn. The more you attack, the more cards you get, so the deck wants a steady stream of attackers.
Each swap below pairs a cut with an add, and every card is scored with the same numbers the Oracle uses to build decks: synergy and inclusion from those decks, plus lift, which shows how much more often a card turns up in them than in decks that could play it.
Looking for the unmodified list first? Read the Klingon Fury precon guide.
What is holding the deck back
Narrow spells in an attacking deck
Pest Control, Return to Dust, Concerted Effort, Duelist's Heritage and Vanquish the Horde are each played in about one Worf deck in three or four. A sweeper for small permanents, an artifact answer, a keyword-sharing enchantment, a one-attacker double strike enchantment and a creature wrath do little for a deck that wins by attacking with many creatures.
Too few Klingon Warriors to attack with
L'Rell, D-7 Battle Cruiser, The Duras Sisters and Worf, Intelligence Contractor all hand you attackers, and General Chang, Gowron and Kruge reward you for having them. They are among the top-scoring cards the precon leaves out.
Slow lands and card draw the deck already has
Evolving Wilds and Terramorphic Expanse each cost a turn, and Painful Truths and Night's Whisper add card draw to a deck that already draws off Kurn and Worf's own Battlefront ability.
The 9 swaps
Each pair shows the numbers for the card coming out and the card going in. Click a card image to zoom.

Pest Control is a {W}{B} sorcery that destroys all nonland permanents with mana value 1 or less, and it has cycling {2}. It is played in about one Worf deck in four, and it destroys your own Klingon Warrior tokens too, since tokens have mana value 0.
L'Rell, Fierce Visionary is a 1/4 for {1}{B}{R}. At the beginning of combat on your turn, it creates a 2/1 red Klingon Warrior creature token with haste, which you sacrifice at the beginning of the next end step. For {2} and a sacrifice of another creature or artifact it also surveils 1. That is a free hasty attacker every turn to trigger Battlefront.

Return to Dust is a {2}{W}{W} instant that exiles an artifact or enchantment, and up to one more if you cast it during your main phase. It is played in about one Worf deck in four, and it is a narrow answer in a deck built to attack.
General Chang, Cold Warrior is a 1/2 for {B}. For {1} and a sacrifice of a creature, it puts a +1/+1 counter on each Klingon you control. With Klingon Warriors on the board and tokens arriving every turn, one sacrifice grows the whole team.

Concerted Effort is a {2}{W}{W} enchantment. At the beginning of each upkeep, your creatures gain flying, first strike, double strike, trample, vigilance and a few other abilities until end of turn if a creature you control has them. It is played in about one Worf deck in four, and it does nothing without those abilities already on the board.
Gowron, Eager for Battle is a 3/3 for {2}{B}{R}. Whenever another creature dies, it gets a +1/+1 counter, and you can sacrifice another creature to give it trample, drawing a card and losing 1 life if you sacrificed a Klingon. The tokens that are sacrificed at the end step, such as those from L'Rell and D-7 Battle Cruiser, put counters on it.

Painful Truths is a {2}{B} sorcery that draws X cards and loses X life, where X is the number of colours of mana spent to cast it. That is up to three cards, and it is played in about one Worf deck in three.
D-7 Battle Cruiser is a {1}{R} Spacecraft. Station it by tapping other creatures, and from 3 charge counters it creates a 2/1 red Klingon Warrior creature token with haste at the beginning of combat on your turn, sacrificed at the next end step. At 8 counters it becomes a flying creature. For two mana it is another hasty attacker every turn.

Duelist's Heritage is a {2}{W} enchantment: whenever creatures attack, you may give one attacking creature double strike until end of turn. It is played in about one Worf deck in three, and it helps only one attacker at a time.
The Duras Sisters is a 3/2 for {B/R}{B/R}, so either black or red mana pays for it. When it dies, it creates a 2/1 red Klingon Warrior creature token with haste. Whether it dies in combat or to a sacrifice from Gowron or General Chang, it leaves an attacker behind.

Vanquish the Horde is a {6}{W}{W} sorcery that costs {1} less for each creature on the battlefield and destroys all creatures. It is played in about one Worf deck in three, and a deck that wins by attacking with many creatures does not want to destroy them.
Worf, Intelligence Contractor is a 3/2 for {2}{R}. When it enters, for each opponent you gain control of up to one creature with mana value 3 or less until end of turn, untap it, and it gains haste. You can attack with those creatures, or sacrifice them to Gowron or General Chang before they go back.

Night's Whisper is a {1}{B} sorcery that draws two cards and loses 2 life. It is played in about two Worf decks in five, but the deck already draws off Kurn and exiles cards to play with Worf's Battlefront ability.
Kruge, Genesis Seeker is a 2/2 for {2}{R}. Whenever it attacks, attacking Klingons you control get +1/+1 until end of turn. With a Klingon Warrior token or two attacking beside it, the whole attack gets bigger.

Evolving Wilds is a land that you sacrifice to fetch a basic land onto the battlefield tapped. It is played in about one Worf deck in four, and it costs a turn in a three-colour deck.
Spectator Seating is a land that enters tapped unless you have two or more opponents, and taps for {R} or {W}. In a multiplayer game it usually enters untapped and fixes two of the deck's three colours. It is played in about half of Worf decks.

Terramorphic Expanse is a land that you sacrifice to fetch a basic land onto the battlefield tapped. It is played in about one Worf deck in four.
Godless Shrine is a Plains Swamp that taps for {W} or {B}. It enters untapped if you pay 2 life, and tapped if you do not. It is played in about 63% of Worf decks, and at about $7 it is the dearest add in this guide.
The full swap list
Cut
- Pest Control
- Return to Dust
- Concerted Effort
- Painful Truths
- Duelist's Heritage
- Vanquish the Horde
- Night's Whisper
- Evolving Wilds
- Terramorphic Expanse
Add
- L'Rell, Fierce Visionary
- General Chang, Cold Warrior
- Gowron, Eager for Battle
- D-7 Battle Cruiser
- The Duras Sisters
- Worf, Intelligence Contractor
- Kruge, Genesis Seeker
- Spectator Seating
- Godless Shrine
What to keep
These cards are doing the deck's heavy lifting. Do not cut them.
- Kurn, Son of Mogh$4.13
Played in 76% of Worf decks. Deathtouch, and Battlefront draws you a card for each opponent you attacked. - The Sword of Kahless
Played in 74% of Worf decks. Equipped creature gets +2/+2, and each attack digs through five cards for a Klingon or Warrior to put onto the battlefield. - Rite of Ascension$2.80
Played in 74% of Worf decks. Each time you attack it makes a tapped and attacking 2/1 Klingon Warrior for each opponent you attacked. - Kor, Cause of Vengeance
Played in 71% of Worf decks. Whenever you attack, sacrifice another creature to draw a card and give your Klingons and Warriors +2/+2. - Martok, Hero of the Empire$1.10
Played in 70% of Worf decks. Puts a +1/+1 counter on up to one creature per opponent you attacked, every time you attack.
The precon's attack engine is already close to what the first Worf decks play: its best cards, Kurn, The Sword of Kahless and Rite of Ascension, are in about three decks in four. The upgrade is more Klingon Warriors and sacrifice payoffs, in place of narrow spells. These nine swaps cost about $21 in total for the cards that are priced today, keep the deck's identity intact, and are based on early data that we will update after release.
Want a full 100-card list built around Worf, Defiant Commander from today's data?
Build with The Oracle →Frequently asked questions
What are the best upgrades for the Klingon Fury precon?
Using data from 115 Worf decks, the highest-scoring additions are L'Rell, Fierce Visionary (for Pest Control), General Chang, Cold Warrior (for Return to Dust) and Gowron, Eager for Battle (for Concerted Effort). The full list has 9 swaps, each scored with synergy, inclusion and lift.
How much does it cost to upgrade Klingon Fury?
All 9 swaps cost about $21.41 at the cheapest paper printings (TCGplayer market prices via Scryfall, 2026-11-04).
What should I cut from Klingon Fury?
The weakest cards for this commander are Evolving Wilds, Terramorphic Expanse and Pest Control. The guide explains the reason for every cut, and swaps each one for a card that scores higher.
Which cards should I keep in Klingon Fury?
Keep Kurn, Son of Mogh, The Sword of Kahless, Rite of Ascension, Kor, Cause of Vengeance and Martok, Hero of the Empire. These are the cards doing the deck's heavy lifting.
What does Worf do?
Worf, Defiant Commander is a 3/4 for {2}{R}{W}{B}. When Worf enters, you create a 2/1 red Klingon Warrior creature token with haste. Battlefront: whenever you attack, you exile the top X cards of your library, where X is the number of opponents you attacked this turn, and you may play those cards until the end of your next turn. The more you attack, the more cards you get, so the deck wants a steady stream of attackers.
More Star Trek Commander upgrade guides
How the numbers work
Inclusion is the share of Worf, Defiant Commander decks (115 of them when this was written, 2026-11-04) that play the card. Synergy is how much more often they play it than other decks in the same colours. Oracle score is synergy × 0.6 plus inclusion × 0.4, the same blend The Oracle uses to rank cards for a deck. Lift compares how often the card appears in these decks with how often it could, capped at 8× here; it is shown for context and does not change the score.
Two cautions. Players who run the precon unmodified count as Worf decks, which flatters every card the precon contains. Lift is very high for many Star Trek cards because they are new and rarely played outside Star Trek decks, so use lift to compare cards, not to judge one in isolation. Prices are the cheapest non-foil paper printing on TCGplayer (via Scryfall), in USD, and move daily.









