Overview
Devour for Power is a graveyard deck led by a commander that borrows creatures from every graveyard. The Mimeoplasm is a 0/0, and as it enters you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards, with additional +1/+1 counters equal to the power of the other card. The best two creatures in any graveyard make a huge, custom creature.
The 99 cards are 32 creatures, 6 artifacts, 5 enchantments, 4 instants, 12 sorceries and 40 lands. Cards such as Buried Alive, Dreamborn Muse, Memory Erosion, Riddlekeeper and Shared Trauma fill the graveyards, and reanimation cards such as Living Death, Rise from the Grave, Gravedigger, Desecrator Hag and Nezumi Graverobber // Nighteyes the Desecrator bring creatures back. Graveyard payoffs include Lhurgoyf, Mortivore, Avatar of Woe, Svogthos, the Restless Tomb and Vulturous Zombie.
Key Cards
Playing the Deck
The early game is about mana and filling the graveyard. Sol Ring, Dimir Signet, Golgari Signet, Simic Signet, Cultivate and Solemn Simulacrum ramp you, and Buried Alive, Dreamborn Muse and Riddlekeeper fill the graveyard. Sign in Blood and Mulldrifter draw cards.
The middle of the game is about reanimating and growing. The Mimeoplasm copies the best creature in the graveyards, Gravedigger, Desecrator Hag and Eternal Witness return creatures, Lhurgoyf, Mortivore and Skullbriar, the Walking Grave grow quickly, and Fleshbag Marauder and Grave Pact remove creatures.
The late game is about huge threats. Artisan of Kozilek, Vorosh, the Hunter, Szadek, Lord of Secrets and Patron of the Nezumi win games, Living Death and Rise from the Grave bring back the best creatures, and Oblivion Stone resets the board. Damia, Sage of Stone refills your hand each turn.
Strengths & Weaknesses
Strengths: The deck has a huge graveyard engine and many ways to reuse it, so it recovers from removal and sweepers, and it has plenty of removal. It also has solid interaction, including Dark Hatchling, Syphon Flesh, Spell Crumple, Acidic Slime, Relic Crush and Tribute to the Wild.
Weaknesses: Graveyard hate such as an exile effect can undo the whole plan, and many of the deck's best cards depend on creatures having already died. Several symmetrical effects, such as Windfall, Shared Trauma and Minds Aglow, help opponents too.
Want to improve it? See the Devour for Power upgrade guide: twelve swaps with the data behind each one.
Want to see what a fully optimised The Mimeoplasm build looks like? Try the Oracle.
✦ Build with The OracleFrequently Asked Questions
What cards are in the Devour for Power decklist?
The Devour for Power precon is a 100-card Commander deck led by The Mimeoplasm. The full Devour for Power decklist, with every card, current prices and a button to copy the list into your deck builder, is on this page.
When was Devour for Power released?
Devour for Power was released on June 17, 2011 as part of Commander 2011.
Who is the commander of Devour for Power?
Devour for Power is led by The Mimeoplasm, a Sultai (U/B/G) legendary creature.
How many creatures are in Devour for Power?
The 99 cards besides The Mimeoplasm include 32 creatures.
How many lands does Devour for Power have?
Devour for Power has 40 lands in the 99 cards besides The Mimeoplasm, including basic lands.
Full Decklist
All 100 cards from the out-of-the-box Devour for Power precon, with current prices. Click any card to expand it.