Overview
Divine Convocation is a deck that taps its creatures to cast spells. Kasla, the Broken Halo has convoke herself and has flying, vigilance and haste. Whenever you cast another spell that has convoke, scry 2 and then draw a card, so each convoke spell replaces itself.
The 99 cards are 28 creatures, 1 planeswalker, 9 artifacts, 4 enchantments, 11 instants, 7 sorceries and 39 lands. 17 of them have convoke, including Venerated Loxodon, Flockchaser Phantom, Seraph of the Masses, Wildfire Awakener, Hour of Reckoning and instants like Devouring Light and Stoke the Flames. The rest of the deck makes the tokens that pay for them, such as Elspeth, Sun's Champion, Battle Screech and Migratory Route.
Key Cards
Playing the Deck
The early game is about mana and tokens. Sol Ring, Arcane Signet, Wand of the Worldsoul and Cultivator's Caravan provide mana, and Wand of the Worldsoul also lets the next spell you cast this turn have convoke. Goblin Instigator, Spirited Companion and Mentor of the Meek build a board and draw, and Battle Screech makes four flying Birds if you flash it back.
The middle of the game is about tapping the team to cast spell after spell. Venerated Loxodon, Wildfire Awakener and Conclave Tribunal come down cheaply with convoke, Stoke the Flames and Devouring Light answer threats, and Meeting of Minds and Artistic Refusal draw cards and counter spells. Kykar, Wind's Fury makes a Spirit for each noncreature spell, and Whirlwind of Thought draws a card for each noncreature spell.
The late game is about a huge board and a one-sided sweeper. Seraph of the Masses grows with your creature count, Angel of Salvation can be cast at instant speed, and Hour of Reckoning destroys all nontoken creatures, which leaves your tokens alive. Austere Command, Elspeth, Sun's Champion and Chant of Vitu-Ghazi help you stay ahead on a crowded board.
Strengths & Weaknesses
Strengths: Because the deck makes so many tokens and has so many convoke spells, it can often cast two or three spells in a turn without spending much mana. It also draws a lot of cards through Kasla, Mentor of the Meek and Meeting of Minds, with Chasm Skulker, Nadir Kraken and The Locust God rewarding every card you draw, and it has plenty of interaction, including Swords to Plowshares, Banisher Priest, Cut Short and Shatter the Source.
Weaknesses: Convoke depends on having untapped creatures, so a sweeper or a lot of removal leaves the deck short of mana, and tapping your creatures means they cannot attack or block. Much of the deck is made of small creatures and tokens, so it is vulnerable to damage-based sweepers and effects that punish wide boards.
Want to improve it? See the Divine Convocation upgrade guide: fourteen swaps with the data behind each one.
Want to see what a fully optimised Kasla, the Broken Halo build looks like? Try the Oracle.
✦ Build with The OracleFrequently Asked Questions
What cards are in the Divine Convocation decklist?
The Divine Convocation precon is a 100-card Commander deck led by Kasla. The full Divine Convocation decklist, with every card, current prices and a button to copy the list into your deck builder, is on this page.
When was Divine Convocation released?
Divine Convocation was released on April 21, 2023 as part of March of the Machine Commander.
Who is the commander of Divine Convocation?
Divine Convocation is led by Kasla, the Broken Halo, a Jeskai (W/U/R) legendary creature.
How many creatures are in Divine Convocation?
The 99 cards besides Kasla, the Broken Halo include 28 creatures.
How many lands does Divine Convocation have?
Divine Convocation has 39 lands in the 99 cards besides Kasla, the Broken Halo, including basic lands.
Full Decklist
All 100 cards from the out-of-the-box Divine Convocation precon, with current prices. Click any card to expand it.