Overview

Enduring Enchantments takes the classic enchantress archetype and adds a graveyard dimension. Anikthea, Hand of Erebos has menace and gives her fellow enchantment creatures menace too. Whenever she enters or attacks, she may exile one target non-Aura enchantment card from your graveyard and create a token copy of it that's also a 3/3 black Zombie creature — permanently, with no haste and no expiry, unlike a lot of graveyard recursion effects.

This creates a recurring engine every time Anikthea enters or attacks. Powerful enchantments in the graveyard — Sphere of Safety, Smothering Tithe, enchantresses — become permanent creatures this way, triggering their enter-the-battlefield effects again as they return. The deck wants to fill its graveyard with enchantments through normal play and incidental discard, then recur that value one card at a time, every time Anikthea enters or swings.

Key Cards

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Weaver of Harmony
Trigger Copier · Enchantment Synergy
Other enchantment creatures you control get +1/+1. Pay {G} and tap Weaver of Harmony to copy a target activated or triggered ability you control from an enchantment source, choosing new targets if you like. Once per turn, that's any constellation trigger, any enchantress draw ability, Sterling Grove's tutor, or anything else an enchantment on your side offers, doubled for one mana. The +1/+1 bonus also buffs every permanent token Anikthea creates.
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Sterling Grove
Protection · Tutor
Enchantments you control have shroud. Sacrifice Sterling Grove: search your library for an enchantment card, shuffle, then put it on top. Sterling Grove protects your entire enchantment engine from targeted removal until you are ready to sacrifice it to find whatever enchantment you need most. Its dual role as protection and tutor makes it one of the most versatile enchantment support cards ever printed and a natural inclusion in any enchantress build.
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Sphere of Safety
Defensive Wall · Enchantment Payoff
Creatures can't attack you or planeswalkers you control unless their controller pays X for each attacking creature, where X is the number of enchantments you control. In a deck designed to accumulate enchantments, Sphere of Safety quickly makes attacking you prohibitively expensive — by the time you control eight or ten enchantments, opponents must pay 8 or more extra mana just to attack. If Anikthea later finds a Sphere of Safety in the graveyard, the permanent token copy she makes brings a second instance of the tax that sticks around.
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Necromancy
Instant-Speed Reanimation · Enchantment Type
You may cast Necromancy as though it had flash, and it always reanimates a target creature from any graveyard when it enters, attaching itself as an Aura. Cast normally at sorcery speed, that reanimation is permanent; cast at instant speed instead, the borrowed creature is only temporary and gets sacrificed at the next cleanup step. Either way, if Necromancy itself ever leaves the battlefield, the creature goes with it. As an enchantment, it counts toward Anikthea's graveyard pool, can be tutored with Sterling Grove, and contributes to Sphere of Safety's tax on top of whatever body it brings back.

Playing the Deck

Enduring Enchantments plays through two phases. The first phase fills the graveyard with enchantments by casting a steady stream of enchantress spells and accepting the natural attrition of your permanents being destroyed. Board wipes that hit enchantments accelerate this plan rather than set it back, since Anikthea converts those destroyed enchantments into a graveyard pool for future attacks.

The second phase begins once Anikthea is on the battlefield with at least one non-Aura enchantment in the graveyard. Every time she enters or attacks, she can pull one of those enchantments back as a permanent 3/3 Zombie creature, re-triggering its enter-the-battlefield ability and adding a body that sticks around for good, rather than a one-turn trick. Weaver of Harmony in play doubles the value of whichever trigger matters most that turn.

Protecting Anikthea is the deck's primary defensive concern. Equipping her with Lightning Greaves or Swiftfoot Boots keeps the engine online, and Sterling Grove protects the broader enchantment suite. The closing mechanism is usually a combination of wide token attacks and the progressive tax from Sphere of Safety locking opponents out of attacking back.

Strengths & Weaknesses

Strengths: Anikthea is uniquely resilient to board wipes for an enchantress commander. Opponents who wrath the board feed her graveyard rather than shutting the deck down, and every enchantment she recurs comes back as a permanent creature rather than a one-turn trick, making the deck's recovery genuinely durable. Black gives the deck access to removal and tutors that pure Green-White enchantress builds lack.

Weaknesses: The deck requires Anikthea on the field and attacking to generate its main engine, making her a recurring removal target. Graveyard hate directly undermines the token generation plan. The deck is also slow to establish: it needs both enchantments in the graveyard and Anikthea on the battlefield to function at full power, which represents a two-piece dependency that faster decks can exploit.

Verdict
Enduring Enchantments is a thoughtfully designed precon that gives the enchantress archetype a genuinely new angle. Anikthea's graveyard conversion is novel and satisfying, turning destroyed enchantments into permanent 3/3 bodies one at a time: the deck rewards players who lean into the sacrifice and rebuild loop rather than trying to protect every enchantment. The reprints (Weaver of Harmony, Sterling Grove, Sphere of Safety, Necromancy) are each excellent individual cards. The deck plays with more resilience than most enchantress builds at the precon level and improves naturally with additional constellation triggers and enchantment-based removal.

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Full Decklist

All 100 cards from the out-of-the-box Enduring Enchantments precon, enriched with current prices. Click any card to expand it.

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