Overview

Everyone's Invited is built around a simple trick: when a creature is every creature type, any tribal payoff you own works for it. Morophon, the Boundless is a changeling himself. As he enters you choose a creature type, spells of that type you cast cost {W}{U}{B}{R}{G} less (this only reduces coloured mana), and your other creatures of the chosen type get +1/+1.

The 99 cards are 36 creatures, 5 artifacts, 6 enchantments, 8 instants, 7 sorceries and 37 lands. Seventeen of the creatures are Shapeshifters, including changelings such as Mothdust Changeling, Taurean Mauler and Graveshifter, which count as every type. The rest are legendary creatures and Slivers, Elementals, Cats and Dryads that give the deck other things to do. Every card is a reprint.

Key Cards

◈
Maskwood Nexus
Type Fixer · Token Maker
An artifact for {4}. Creatures you control are every creature type, and so are creature spells you control and creature cards you own that are not on the battlefield. For {3} and a tap it also creates a 2/2 blue Shapeshifter creature token with changeling. With it out, whatever type you chose for Morophon applies to all of your creatures.
◈
Mirror Entity
Mana Sink · Team Pump
A 1/1 for {2}{W}. It is a changeling with an {X} ability: until end of turn, creatures you control have base power and toughness X/X and gain all creature types. It turns a board of small changelings into an alpha strike and makes every creature count for Morophon's bonus.
◈
Kindred Discovery
Card Advantage · Tribal
An enchantment for {3}{U}{U}. As it enters you choose a creature type, and whenever a creature you control of that type enters or attacks, you draw a card. With a board full of changelings, almost every creature you play or attack with draws you a card.
◈
Coat of Arms
Anthem · Symmetrical Pump
An artifact for {5}. Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. When your creatures are every type, each of them shares a type with every other creature you control, so the whole team grows with every body you add.

Playing the Deck

The early game is about ramp and the first changelings. Cultivate, Kodama's Reach and Farseek help a five-colour mana base, Sol Ring and Arcane Signet speed you up, and cheap changelings like Universal Automaton, Mothdust Changeling and Guardian Gladewalker fill the board. Morophon himself costs {7}, so the early turns are best spent building the board he will later pump.

The middle of the game is about making every creature count. Arcane Adaptation adds a chosen type to all your creatures, Maskwood Nexus makes them every type, and payoffs such as Kindred Discovery, Distant Melody (which draws a card for each permanent you control of the chosen type) and Realmwalker (which lets you cast creature spells of a chosen type from the top of your library) turn that into cards. Tendershoot Dryad and Avenger of Zendikar add whole armies of tokens, and Rukarumel, Biologist makes your nontoken creatures the chosen type.

The deck closes with one big turn, or by resetting the board on your own terms. Mirror Entity makes the whole team huge, Kindred Dominance destroys all creatures that are not of the chosen type, and Raise the Palisade returns all creatures that are not of the chosen type to their owners' hands. Once your creatures are the chosen type, which changelings always are, these effects only hit your opponents.

Strengths & Weaknesses

Strengths: Because so many cards are every creature type, almost every tribal payoff in the deck works on almost every creature, and most of your creatures benefit from Morophon, Coat of Arms and Kindred Discovery at once. The deck also has ramp, removal such as Beast Within, Pongify, Crib Swap and Nameless Inversion, and a counterspell in Arcane Denial.

Weaknesses: The deck is five colours with only Sol Ring and Arcane Signet as mana rocks, so it relies on its lands and ramp spells to cast spells in every colour. Several of its biggest effects, including Morophon, Kindred Dominance and Avenger of Zendikar, cost seven mana each, and the deck wants to build a board first, so it can be slow against fast decks. A board wipe at the wrong moment also hurts a deck that wants a wide board.

Verdict
Everyone's Invited is a flexible tribal deck with a clear plan: make every creature every type, then reward the whole team. It rewards careful sequencing, and because every card is a reprint it is a good way to get a full set of changelings and tribal payoffs in one box.

Want to see what a fully optimised Morophon, the Boundless build looks like? Try the Oracle.

✦ Build with The Oracle

Frequently Asked Questions

What cards are in the Everyone's Invited decklist?
The Everyone's Invited precon is a 100-card Commander deck led by Morophon. The full Everyone's Invited decklist, with every card, current prices and a button to copy the list into your deck builder, is on this page.

When was Everyone's Invited released?
Everyone's Invited was released on May 12, 2025 as part of Secret Lair Commander Decks.

Who is the commander of Everyone's Invited?
Everyone's Invited is led by Morophon, the Boundless, a Five-colour (W/U/B/R/G) legendary creature.

How many creatures are in Everyone's Invited?
The 99 cards besides Morophon, the Boundless include 36 creatures.

How many lands does Everyone's Invited have?
Everyone's Invited has 37 lands in the 99 cards besides Morophon, the Boundless, including basic lands.

Full Decklist

All 100 cards from the out-of-the-box Everyone's Invited precon, with current prices. Click any card to expand it.

Fetching decklist…