Overview
Grand Larceny is built around a simple but deeply satisfying premise: your opponents have the best cards in their decks, and you are going to cast them. Gonti, Canny Acquisitor rewards every instance of combat damage dealt to a player by exiling the top card of their library and giving you the ability to cast it, spending mana of any colour. The more unblockable creatures you land, the more of the table's resources flow into your hand.
The deck runs a dense package of evasive creatures, ninjutsu enablers, and saboteur payoffs designed to maximise the number of combat damage triggers per turn. Felix Five-Boots sits alongside Gonti as the secondary commander and doubles every triggered ability that fires when a creature deals combat damage, turning single triggers into double value and accelerating the theft engine enormously.
Key Cards
Playing the Deck
The first few turns are about deploying evasive creatures and protecting them long enough to connect. Slither Blade, Triton Shorestalker, and Silhana Ledgewalker are one-mana creatures that can never be blocked under normal circumstances. Landing one alongside Arcane Signet or Sol Ring on turn two sets up an attack into Gonti as early as turn four.
The mid game revolves around converting combat damage into card advantage faster than opponents can answer Gonti. Ohran Frostfang gives all attacking creatures deathtouch and draws a card whenever they deal damage, stacking beautifully with the saboteur triggers already firing. Whirler Rogue creates Thopter tokens and can tap two creatures to make any attacker unblockable for a turn, protecting your most important creatures at a critical moment. Once Felix Five-Boots joins the board the engine becomes very difficult to stop without dedicated removal.
The late game often involves casting opponents' most powerful spells against them. Villainous Wealth is one of the deck's most powerful finishers: dump enough mana into it and exile a player's top cards, then cast everything that costs X or less for free. Hostage Taker permanently steals a creature or artifact. The combination of a full grip of exiled cards, Gonti on the table, and Felix doubling every trigger routinely generates enough value to close out games in a single combat phase.
Strengths & Weaknesses
Strengths: The deck generates card advantage passively through combat damage, meaning it does not need to spend its own cards to refuel. The theft plan scales with the quality of opponents' decks: the stronger the table, the stronger the cards you cast. Felix Five-Boots provides explosive burst potential by doubling every saboteur trigger simultaneously.
Weaknesses: The strategy depends on combat, which makes it vulnerable to pillow fort effects, fog effects, and wide defensive boards. A single Propaganda-type effect can stall the engine completely. The deck also needs Gonti to be on the battlefield consistently and lacks protection to keep it there beyond Swiftfoot Boots and Lightning Greaves.
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All 100 cards from the out-of-the-box Grand Larceny precon, enriched with current prices. Click any card to expand it.