Overview
Hail Caesar is built around the combat step as a resource. Caesar, Legion's Emperor costs four mana and triggers whenever you attack: you may sacrifice another creature, then choose two of three modes. The options are creating two 1/1 red and white Soldier tokens that are tapped and attacking, drawing a card and losing 1 life, or dealing damage to a target opponent equal to the number of creature tokens you control. Every attack becomes a decision point that generates board presence, card advantage, or direct damage.
The key insight is that the modes stack. Choosing to create two Soldier tokens while also dealing token-count damage means each attack produces tokens and uses those tokens as a damage multiplier simultaneously. With a wide board and multiple attack steps per turn, the damage output escalates quickly. Secondary commanders Mr. House, President and CEO and Legate Lanius, Caesar's Ace offer alternate strategies centred on dice rolling and aggressive combat respectively, though Caesar himself is the most cohesive commander for the deck's token gameplan.
Key Cards
Playing the Deck
The opening turns of Hail Caesar focus on establishing the mana base and getting value pieces into play before Caesar hits the battlefield. Sol Ring, Arcane Signet, and the deck's two-drop mana rocks accelerate into Caesar on turn three or four. Assemble the Legion on turn five provides a token engine that operates independently of the commander and immediately becomes a sacrifice source.
The mid game is about attacking with maximum creatures and choosing Caesar's modes correctly for the situation. Against a single large threat, sacrificing a token and dealing damage equal to your token count is efficient removal-plus-burn. Against an empty board, creating two additional Soldiers and drawing a card grows both your army and your hand simultaneously. Skullclamp ensures that any excess 1/1 tokens convert to cards immediately. Pitiless Plunderer converts every sacrifice trigger into Treasure, often generating more mana than you spend over the course of a full attack phase.
The late game closes through token count and the damage mode. A board with fifteen or more Soldier tokens and Caesar attacking means you can deal fifteen or more damage to any opponent every turn while still choosing to draw cards with the second mode. Ruinous Ultimatum provides a devastating late reset that clears the table of noncreature permanents while leaving your token army intact, swinging immediately after for the kill.
Strengths & Weaknesses
Strengths: Caesar provides three different forms of value from a single trigger, making him highly flexible and difficult to play around. The token engine is resilient: even if Caesar is removed, Assemble the Legion and other token generators continue producing bodies. The damage mode scales lethally with a wide board, meaning the deck can kill players through commander damage, token combat damage, and Caesar's direct damage simultaneously.
Weaknesses: The deck is slow to reach full power, needing both Caesar and a wide token board before the engine becomes threatening. Board wipes that remove all tokens reset the damage output to zero, and the deck runs several of its own board wipes that can hurt the strategy. Caesar's sacrifice trigger requires attacking, which can be difficult against decks with strong blockers or pillowfort effects.
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All 100 cards from the out-of-the-box Hail Caesar precon, enriched with current prices. Click any card to expand it.