Overview
Mind Flayarrrs is a mill deck that steals what it mills. Captain N'ghathrod gives Horrors you control menace, and whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, you choose a target artifact or creature card in an opponent's graveyard that was put there from their library this turn and put it onto the battlefield under your control.
The 99 cards are 31 creatures, 11 artifacts, 5 enchantments, 5 instants, 9 sorceries and 38 lands. Every one of the creatures is a Horror, so the deck's Horror payoffs, such as Zellix, Sanity Flayer, Grell Philosopher, Uchuulon and Psionic Ritual, work with the whole deck. The mill cards include Nemesis of Reason, Fractured Sanity, Mindcrank and Consuming Aberration, and the stealing cards include Extract from Darkness, From the Catacombs, Mind Flayer and Brainstealer Dragon.
Key Cards
Playing the Deck
The early game is about mana and cheap Horrors. Sol Ring, Arcane Signet, Dimir Signet, Talisman of Dominance, Mind Stone, Thought Vessel and Everflowing Chalice provide mana, and Dauthi Horror, Chasm Skulker, Wharf Infiltrator and Zellix, Sanity Flayer are early Horrors. Phyrexian Rager draws a card, and Lightning Greaves protects your best creature.
The middle of the game is about milling and stealing. Mindcrank mills opponents whenever they lose life, Nemesis of Reason mills ten cards whenever it attacks, and Fractured Sanity mills fourteen. Extract from Darkness and From the Catacombs put creatures from graveyards onto your battlefield, and Ravenous Chupacabra, Dark Hatchling and Mind Flayer deal with or take opposing creatures. Uchuulon makes copies of itself while exiling creatures from graveyards.
The late game is about huge Horrors and a one-sided reset. Brainstealer Dragon lets you play opponents' cards, Dusk Mangler makes each opponent sacrifice a creature, discard a card and lose 4 life, and Hullbreaker Horror bounces something on every spell. Hex, In Garruk's Wake and Curtains' Call remove opposing creatures, and Crippling Fear gives each creature that isn't a Horror -3/-3 until end of turn.
Strengths & Weaknesses
Strengths: Almost every creature is a Horror and works with Captain N'ghathrod, and the deck is good at turning an opponent's library into resources. It also has a lot of interaction, including Drown in the Loch, Feed the Swarm, Memory Plunder, Fact or Fiction and Syphon Mind.
Weaknesses: The plan depends on creatures connecting, so a deck with lots of blockers or removal can slow it down, and milling opponents does not win the game by itself. Some creatures, such as Dross Harvester, cost you life each turn, and a few of the deck's best cards, such as In Garruk's Wake and Hullbreaker Horror, cost seven or nine mana.
Want to improve it? See the Mind Flayarrrs upgrade guide: eleven swaps with the data behind each one.
Want to see what a fully optimised Captain N'ghathrod build looks like? Try the Oracle.
✦ Build with The OracleFrequently Asked Questions
What cards are in the Mind Flayarrrs decklist?
The Mind Flayarrrs precon is a 100-card Commander deck led by Captain N'ghathrod. The full Mind Flayarrrs decklist, with every card, current prices and a button to copy the list into your deck builder, is on this page.
When was Mind Flayarrrs released?
Mind Flayarrrs was released on June 10, 2022 as part of Commander Legends: Battle for Baldur's Gate.
Who is the commander of Mind Flayarrrs?
Mind Flayarrrs is led by Captain N'ghathrod, a Dimir (U/B) legendary creature.
How many creatures are in Mind Flayarrrs?
The 99 cards besides Captain N'ghathrod include 31 creatures.
How many lands does Mind Flayarrrs have?
Mind Flayarrrs has 38 lands in the 99 cards besides Captain N'ghathrod, including basic lands.
Full Decklist
All 100 cards from the out-of-the-box Mind Flayarrrs precon, with current prices. Click any card to expand it.