Overview

Planeswalker Party is built around the synergy between multiple planeswalkers on the battlefield simultaneously. Commodore Guff is himself a planeswalker commander with three abilities: at the beginning of your end step, put a loyalty counter on another target planeswalker you control; +1, create a 1/1 Wizard token that taps for red mana usable only on planeswalker spells; and −3, draw cards and deal that much damage to each opponent equal to the number of planeswalkers you control.

The upshot is that Guff nudges one planeswalker closer to its ultimate every single end step for free, while his own +1 ramps toward casting the next one and his −3 turns a wide board of planeswalkers into a burst of cards and damage whenever you're willing to spend the loyalty. Ichormoon Gauntlet gives every planeswalker a free proliferate ability and a game-ending extra-turn ultimate, and adds a counter to a permanent of your choice whenever you cast a noncreature spell, further accelerating loyalty across the board.

Key Cards

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Ichormoon Gauntlet
Loyalty Multiplier · Extra Activations
Every planeswalker you control gains "[0]: Proliferate" and "[−12]: Take an extra turn after this one." It doesn't grant an extra activation — each planeswalker can still only use one loyalty ability per turn — but a free proliferate option on every walker means a board of three planeswalkers can proliferate three separate times in the same turn, one per walker, and −12 puts a genuine extra-turn ultimate within reach of anything that gets there. Whenever you cast a noncreature spell, you also get to add one more counter of an existing kind to a permanent of your choice, nudging a single planeswalker's loyalty (or any other counter) up bit by bit.
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Deepglow Skate
Counter Doubler · Instant Setup
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents you control — normally every planeswalker you have out. Entering with even two or three planeswalkers on the field immediately doubles all their loyalty counts, pushing mid-loyalty walkers into ultimate range instantly. It's a plain 3/3 with no flash of its own, so it has to be cast on your own turn like any other creature, but landing it right before your main phase's planeswalker activations still lets you double counters and immediately use an ultimate that same turn.
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Teferi, Temporal Archmage
Mana Engine · Proliferate Target
Teferi's −1 untaps up to four target permanents, on your own turn like any other loyalty ability until you've unlocked his ultimate. That −10 gets you an emblem letting you activate planeswalker loyalty abilities on any player's turn, at instant speed — it doesn't grant a second activation for the same walker in the same turn, but it does mean every turn in the round, not just your own, is a chance to use one, and Commodore Guff's end step counter is there to help nudge Teferi toward that ultimate along the way.
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Lae'zel, Vlaakith's Champion
Counter Doubler · Upkeep Engine
Any time you would put one or more counters of a kind on a creature or planeswalker you control (or on yourself), you get one extra of that kind instead — not a doubling, but a permanent +1 tax on every single counter placement. A planeswalker entering the battlefield gets an extra point of starting loyalty; activating a +1 ability nets +2 instead; Ichormoon Gauntlet's noncreature-spell trigger adds two counters instead of one. It's a smaller boost per event than a true doubler, but it applies continuously to everything, all game, for free.

Playing the Deck

The deck's setup is straightforward: deploy mana rocks, play Commodore Guff, then fill the board with planeswalkers. Guff's own +1 makes a planeswalker-only mana Wizard every turn he's active, helping cast the next walker, and his end step trigger quietly pushes one existing walker a counter closer to its ultimate every turn regardless of what else happens. Protecting those planeswalkers is the deck's primary challenge, and this precon doesn't have a wide token wall to hide behind the way some builds do — early creatures and interaction have to do that job instead.

The mid game is dominated by Ichormoon Gauntlet and Lae'zel. With both in play, every counter placed on a planeswalker is quietly bigger than it should be thanks to Lae'zel, and Ichormoon Gauntlet lets each walker proliferate for free on top of whatever else it does that turn. Planeswalkers that normally take five or six turns to ultimate can do it in three or four once both pieces are online.

Deepglow Skate resolving on your own turn with a couple of planeswalkers already out can double them straight into ultimate range in one shot. Closing games comes through accumulated ultimate effects: extra turns from Jace and Teferi, mass token generation from Elspeth and Gideon, or permanent removal from Kaya and Vraska.

Strengths & Weaknesses

Strengths: The deck's loyalty acceleration is genuinely strong with the right pieces assembled. Commodore Guff provides mana, a recurring loyalty boost, and a scalable card-draw-and-burn ability all from one commander, making every turn he is in play productive. Planeswalker ultimates are among the most powerful individual effects in Commander, and this deck reaches them faster than most.

Weaknesses: Planeswalkers require defending: a single token swarm from an opponent removes every walker simultaneously without specific protection, and this deck has fewer inherent blockers than some planeswalker builds. The deck is also relatively expensive to power up significantly since powerful planeswalkers carry a market premium. Guff himself is a planeswalker too, meaning he needs protecting like any other piece, and the deck loses significant momentum when walkers are removed before their ultimates fire.

Verdict
Planeswalker Party is one of the most ambitious precon concepts in Commander Masters, and Commodore Guff delivers a genuinely novel planeswalker commander design that does several useful things at once: ramp, ongoing loyalty support, and a scalable payoff, all from the command zone. The reprints are strong (Deepglow Skate, Teferi Temporal Archmage, Lae'zel) and the Ichormoon Gauntlet inclusion as a new card is extremely powerful. The deck rewards players who enjoy the high-ceiling gameplay of ultimate effects and scales well with investment. It is somewhat fragile to creature-heavy tables but the out-of-the-box experience is already satisfying and distinctly different from other precon play styles.

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Full Decklist

All 100 cards from the out-of-the-box Planeswalker Party precon, enriched with current prices. Click any card to expand it.

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