Overview

Rebellion Rising is a go-wide deck that makes tokens in every way it can and then sends them in. Neyali, Suns' Vanguard gives attacking tokens you control double strike, and whenever one or more tokens you control attack a player she exiles the top card of your library, which you may play during any turn you attacked with a token. Attacks therefore both deal damage and refill your hand.

The 99 cards are 16 creatures, 1 planeswalker, 18 artifacts, 5 enchantments, 8 instants, 13 sorceries and 38 lands. Only 16 of them are creatures, because most of the deck is made of token makers such as Assemble the Legion, Hordeling Outburst and Finale of Glory, and of equipment, including the "For Mirrodin!" cards Hexplate Wallbreaker, Kemba's Banner and Glimmer Lens, which each make a Rebel token. Anthem effects like Intangible Virtue and Phantom General turn the tokens into a real threat.

Key Cards

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Assemble the Legion
Token Engine · Inevitability
An enchantment for {3}{R}{W}. At the beginning of your upkeep, put a muster counter on it, then create a 1/1 red and white Soldier creature token with haste for each muster counter on it. It makes one token on the first upkeep, two on the second, three on the third and so on.
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Otharri, Suns' Glory
Experience · Recursion
A 3/3 for {3}{R}{W}. It has flying, lifelink and haste. Whenever it attacks you get an experience counter, then create a 2/2 red Rebel creature token that is tapped and attacking for each experience counter you have. It can return from your graveyard if you tap an untapped Rebel.
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Hexplate Wallbreaker
Equipment · Extra Combat
An equipment for {3}{R}{R}. When it enters you create a 2/2 red Rebel creature token and attach it. Equipped creature gets +2/+2, and whenever it attacks in the first combat phase of the turn, untap each attacking creature and get an additional combat phase.
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Martial Coup
Sweeper · Token Maker
A sorcery for {X}{W}{W}. Create X 1/1 white Soldier creature tokens, and if X is 5 or more, destroy all other creatures. At seven mana it makes five Soldiers and wipes everything else, leaving you with a board of tokens that Neyali gives double strike.

Playing the Deck

The early game is about mana, tokens and equipment. Sol Ring, Arcane Signet, Boros Signet, Talisman of Conviction, Mind Stone and Fellwar Stone power out the deck, Staff of the Storyteller creates a Spirit and draws a card when you make tokens, and Legion Warboss makes a Goblin every combat. Loyal Apprentice makes a Thopter if you control your commander.

The middle of the game is about making tokens every turn and growing them. Assemble the Legion, Court of Grace (which makes a Spirit or, if you are the monarch, a 4/4 Angel each upkeep), Emeria Angel and Siege-Gang Commander flood the board, while Prava of the Steel Legion gives your tokens +1/+4 during your turn and Roar of Resistance gives them haste and a pump. Idol of Oblivion draws a card if you created a token this turn.

The late game is about a huge alpha strike. Goldwardens' Gambit creates five Rebel tokens and can attach Equipment to them, Hexplate Wallbreaker gives you another combat phase, Jor Kadeen, the Prevailer gives creatures +3/+0 when you have three or more artifacts, and Silverwing Squadron grows with your board. Elspeth Tirel, Martial Coup, Hour of Reckoning and Chain Reaction reset the board when you need to.

Strengths & Weaknesses

Strengths: The deck produces an enormous number of bodies, and Neyali's double strike turns every attacking token into a serious threat. It also has a lot of ways to draw cards and fill its hand through Neyali, Staff of the Storyteller and Idol of Oblivion, and strong removal and protection in Path to Exile, Generous Gift, Rip Apart, Flawless Maneuver and Clever Concealment.

Weaknesses: The deck has only a handful of non-token creatures, so a board wipe from an opponent can leave it with very little, and it relies on its commander to give the tokens double strike. Some cards, such as Harmonious Archon, make all non-Archon creatures 3/3, which helps small tokens but also helps your opponents' creatures.

Want to improve it? See the Rebellion Rising upgrade guide: six swaps with the data behind each one.

Verdict
Rebellion Rising is a fun, proactive deck with a simple plan and plenty of ways to make it work. It plays quickly, creates impressive boards and rewards players who like attacking with an army, and it has a lot of room for upgrades.

Want to see what a fully optimised Neyali, Suns' Vanguard build looks like? Try the Oracle.

✦ Build with The Oracle

Frequently Asked Questions

What cards are in the Rebellion Rising decklist?
The Rebellion Rising precon is a 100-card Commander deck led by Neyali, Suns' Vanguard. The full Rebellion Rising decklist, with every card, current prices and a button to copy the list into your deck builder, is on this page.

When was Rebellion Rising released?
Rebellion Rising was released on February 10, 2023 as part of Phyrexia: All Will Be One Commander.

Who is the commander of Rebellion Rising?
Rebellion Rising is led by Neyali, Suns' Vanguard, a Boros (W/R) legendary creature.

How many creatures are in Rebellion Rising?
The 99 cards besides Neyali, Suns' Vanguard include 16 creatures.

How many lands does Rebellion Rising have?
Rebellion Rising has 38 lands in the 99 cards besides Neyali, Suns' Vanguard, including basic lands.

Full Decklist

All 100 cards from the out-of-the-box Rebellion Rising precon, with current prices. Click any card to expand it.

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