Overview
Temur Roar channels the Temur clan's love of raw power into a Commander deck where size matters above all else. The deck uses Green's ramp package to deploy threats several turns early, then capitalises on the formidable mechanic to unlock bonuses for having creatures with 8 or more total power. Once the formidable threshold is cleared, the deck generates free spells, untap effects, and combat advantages that pile up faster than opponents can remove.
The strategy is reinforced by Selvala, Heart of the Wilds, which converts your largest creatures into mana generators, and Xenagos, God of Revels, which doubles the power of a creature on attack. A deck that already clears the formidable threshold easily becomes lethal fast when its largest threat suddenly attacks as a 20/20 with haste. The URG colour identity also provides Blue's draw and interaction, adding resilience to what would otherwise be a purely linear strategy.
Key Cards
Playing the Deck
The early game is almost entirely about mana development. Every land and ramp spell counts toward landing a large formidable creature by turn four. Green's suite of Cultivate, Kodama's Reach, and creature-based ramp accelerates reliably into the five-to-eight mana range, where the deck's best threats live. Selvala on turn two is your best possible play: she accelerates your mana while drawing cards as your big threats arrive.
The mid game clicks into gear the moment your total creature power crosses eight. Formidable payoffs start triggering on combat and end-step effects, and opponents face the dilemma of removing threats that immediately get replaced by the card advantage Selvala generates. Surrak Dragonclaw should enter as a flash response to a counterspell or removal spell, not proactively, to maximise the anti-counter protection.
In the late game, a single Xenagos activation ends the game. An opponent sitting on 30 life is not safe when your 10-power creature becomes a 20/20 with haste and trample out of nowhere. Protect Xenagos with Blue's counterspells and the game closes naturally from combat damage alone.
Strengths & Weaknesses
Strengths: The deck generates enormous amounts of mana relative to opponents and can deploy threats that far outsize anything else on the board. Selvala provides card advantage passively, meaning the deck refuels faster than most ramp strategies. The Xenagos combo kill can end games from nowhere, making it impossible for opponents to assume they are safe at any life total.
Weaknesses: The deck is highly vulnerable to counterspells on key payoffs and to spot removal on Selvala (which provides a disproportionate share of the deck's mana and card advantage). Flying blockers are also a problem against a non-flying creature base, and the deck can be outpaced by degenerate combo strategies that win before turn five or six.
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All 100 cards from the out-of-the-box Temur Roar precon, enriched with current prices. Click any card to expand it.