Overview

Virtue and Valor is built around the enchantress archetype with a Wilds of Eldraine twist: the new Role tokens. Roles are Aura enchantments that attach to creatures, and Ellivere of the Wild Court creates a Virtuous Role token when she enters and whenever you attack with an enchanted creature. Virtuous Role gives a creature +1/+1 and lifelink, meaning your attackers grow and gain life without any additional investment.

The draw engine runs off enchantment density. Ellivere draws a card on your end step if you control the creature with the most +1/+1 counters among all players, or if you are tied for the most, rewarding a strategy of continuously layering auras and roles onto your best threats. Classic enchantress pieces like Sythis, Harvest's Hand draw a card whenever you cast an enchantment, turning every Role token and aura into a cantrip. The result is a deck that draws deeply while simultaneously presenting a wide board of enchanted attackers that grow over time.

Key Cards

Sythis, Harvest's Hand
Draw Engine · Enchantress
Whenever you cast an enchantment spell, you gain 1 life and draw a card. As a two-mana enchantment creature that is herself an enchantress payoff, Sythis turns every aura, Role token trigger, and enchantment spell into a free card. She is the backbone of the deck's card advantage and should be protected at all costs. Losing her significantly slows the deck's draw velocity.
All That Glitters
Equipment · Voltron Finisher
Enchanted creature gets +1/+1 for each artifact and enchantment you control. In a deck designed to flood the board with enchantments and Role tokens, All That Glitters routinely makes the equipped creature a 10/10 or larger by the mid game. It turns a single commander swing into a lethal threat and rewards the deck's natural strategy of accumulating enchantments without any additional setup beyond playing the deck normally.
Danitha, New Benalia's Light
Aura Tutor · Recursion
When Danitha enters the battlefield, you may search your library for an Aura or Equipment card, reveal it, and put it into your hand. She has first strike, vigilance, and lifelink, making her a strong threat on her own. When she leaves the battlefield, return target Aura or Equipment from your graveyard to the battlefield attached to her. She provides both a tutor for key auras and built-in recursion if any enchantments are destroyed.
Rancor
Evasion Aura · Resilient
Enchanted creature gets +2/+0 and trample. When Rancor is put into a graveyard from the battlefield, return it to its owner's hand. A one-mana aura that returns to hand whenever it would be destroyed makes it an effectively permanent enchantment count contributor, continually triggering enchantress draw effects and keeping a creature equipped with evasion. It also counts toward Ellivere's condition and triggers Sythis every time it is recast.

Playing the Deck

The deck's ideal opening involves deploying an enchantress draw engine in the first two turns. Sythis, Harvest's Hand on turn two followed by a sequence of auras and Role tokens draws multiple cards per turn cycle. Ellivere is best played on turn three or four alongside other creatures who will receive Virtuous Roles when you attack, stretching the Role generation across the whole board rather than stacking on a single threat.

The mid game revolves around maintaining enchantment density. Each new enchantment cast triggers draw effects, grows buffs on enchanted creatures, and puts counters on the board that feed Ellivere's end-step draw. All That Glitters placed on Ellivere or your largest creature turns the accumulated enchantment count into a combat-lethal threat. The deck has enough lifegain through lifelink and Sythis to weather most aggression while the engine assembles.

Closing out games usually comes through combat. A wide board of creatures each wearing a Virtuous Role and perhaps an additional aura presents multiple 5/5 or larger lifelink threats that are difficult to chump indefinitely. Danitha provides tutor access to whatever aura finishes the job, and her recursion clause means destroying key auras rarely sticks permanently.

Strengths & Weaknesses

Strengths: The deck has exceptional card advantage for a creature-based strategy. Between Sythis, Ellivere's draw trigger, and multiple enchantress payoffs, it rarely runs out of resources. The lifegain from lifelink on enchanted creatures provides natural resilience against aggressive decks, and the wide board of growing creatures is difficult to answer cleanly with single-target removal.

Weaknesses: The deck is vulnerable to enchantment hate and board wipes. Mass removal that also hits enchantments can set the engine back significantly. The strategy is relatively linear and experienced players will recognise the draw engine and may prioritise removing Sythis or Ellivere before the board state becomes unmanageable. The deck also requires some time to set up and can be slow against faster combo-oriented tables.

Verdict
Virtue and Valor is one of the more polished enchantress precons Wizards has released. Ellivere of the Wild Court provides a genuinely novel angle for the archetype through Role token generation, and the deck's draw engine is consistent and satisfying to pilot. The reprints (Sythis, Harvest's Hand; All That Glitters; Rancor; Destiny Spinner) add real power, and the Role token subtheme from Wilds of Eldraine plays naturally into the enchantress shell. The deck rewards players who enjoy building board states gradually and punishes opponents who cannot answer enchantments efficiently.

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Full Decklist

All 100 cards from the out-of-the-box Virtue and Valor precon, enriched with current prices. Click any card to expand it.

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