Overview

Virtue and Valor is built around the enchantress archetype with a Wilds of Eldraine twist: the new Role tokens. Roles are Aura enchantments that attach to creatures, and Ellivere of the Wild Court creates a Virtuous Role on another target creature whenever she enters or attacks. Virtuous Role gives that creature +1/+1 for every enchantment you control, meaning your attackers grow as the deck's enchantment count climbs, without any additional investment.

The draw engine runs off enchantment density. Ellivere draws a card whenever any enchanted creature you control deals combat damage to a player, rewarding a strategy of continuously layering auras and roles onto a board that's going to attack anyway. Classic enchantress pieces like Sythis, Harvest's Hand draw a card whenever you cast an enchantment, turning every Role token and aura into a cantrip. The result is a deck that draws deeply while simultaneously presenting a wide board of enchanted attackers that grow over time.

Key Cards

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Sythis, Harvest's Hand
Draw Engine · Enchantress
Whenever you cast an enchantment spell, you gain 1 life and draw a card. As a two-mana enchantment creature that is herself an enchantress payoff, Sythis turns every aura, Role token trigger, and enchantment spell into a free card. She is the backbone of the deck's card advantage and should be protected at all costs. Losing her significantly slows the deck's draw velocity.
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All That Glitters
Aura · Voltron Finisher
Enchanted creature gets +1/+1 for each artifact and enchantment you control. In a deck designed to flood the board with enchantments and Role tokens, All That Glitters routinely makes the equipped creature a 10/10 or larger by the mid game. It turns a single commander swing into a lethal threat and rewards the deck's natural strategy of accumulating enchantments without any additional setup beyond playing the deck normally.
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Danitha, New Benalia's Light
Aura Tutor · Recursion
Vigilance, trample, and lifelink make her a strong threat the moment she resolves, and once during each of your turns for as long as she's alive, you may cast an Aura or Equipment spell straight out of your graveyard. That turns any aura that gets destroyed or falls off a dead creature into recursive value rather than a dead card, on a repeatable basis rather than a one-time trigger.
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Rancor
Evasion Aura · Resilient
Enchanted creature gets +2/+0 and trample. When Rancor is put into a graveyard from the battlefield, return it to its owner's hand. A one-mana aura that returns to hand whenever it would be destroyed makes it an effectively permanent enchantment count contributor, continually triggering enchantress draw effects and keeping a creature equipped with evasion. It also adds to Ellivere's enchantment count for every creature carrying a Virtuous Role, and triggers Sythis every time it is recast.

Playing the Deck

The deck's ideal opening involves deploying an enchantress draw engine in the first two turns. Sythis, Harvest's Hand on turn two followed by a sequence of auras and Role tokens draws multiple cards per turn cycle. Ellivere is best played on turn three or four alongside other creatures who will receive Virtuous Roles when you attack, stretching the Role generation across the whole board rather than stacking on a single threat.

The mid game revolves around maintaining enchantment density. Each new enchantment cast triggers draw effects, grows buffs on enchanted creatures, and puts counters on the board that feed Ellivere's end-step draw. All That Glitters placed on Ellivere or your largest creature turns the accumulated enchantment count into a combat-lethal threat. The deck has enough lifegain through lifelink and Sythis to weather most aggression while the engine assembles.

Closing out games usually comes through combat. A wide board of creatures each wearing a Virtuous Role and perhaps an additional aura presents multiple large threats, growing further with every enchantment already in play, that are difficult to chump indefinitely. Danitha herself attacks as a lifelink threat, and her once-a-turn graveyard recasting means losing an aura to removal rarely sticks permanently.

Strengths & Weaknesses

Strengths: The deck has exceptional card advantage for a creature-based strategy. Between Sythis, Ellivere's draw trigger, and multiple enchantress payoffs, it rarely runs out of resources. Sythis's lifegain and Danitha's lifelink provide natural resilience against aggressive decks, and the wide board of growing creatures is difficult to answer cleanly with single-target removal.

Weaknesses: The deck is vulnerable to enchantment hate and board wipes. Mass removal that also hits enchantments can set the engine back significantly. The strategy is relatively linear and experienced players will recognise the draw engine and may prioritise removing Sythis or Ellivere before the board state becomes unmanageable. The deck also requires some time to set up and can be slow against faster combo-oriented tables.

Verdict
Virtue and Valor is one of the more polished enchantress precons Wizards has released. Ellivere of the Wild Court provides a genuinely novel angle for the archetype through Role token generation, and the deck's draw engine is consistent and satisfying to pilot. The reprints (Sythis, Harvest's Hand; All That Glitters; Rancor; Destiny Spinner) add real power, and the Role token subtheme from Wilds of Eldraine plays naturally into the enchantress shell. The deck rewards players who enjoy building board states gradually and punishes opponents who cannot answer enchantments efficiently.

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Full Decklist

All 100 cards from the out-of-the-box Virtue and Valor precon, enriched with current prices. Click any card to expand it.

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